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Project Highrise – Architect’s Notes for July 8, 2016

“Your living space is not defined by your real needs. It is defined by your economic situation.”
– John Macsai

This week is all about a residential tower. We’re working on tuning the scenario mode of the game and this is the result of a partial play through of one of the apartment building scenarios. Clicking on any of these images will open a giant version in a new tab. Enjoy!

First let’s start with a zoomed out view of the entire tower at night.

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If you click on the larger version, you’ll notice one of the main things that differentiates an apartment building from an office building – there are people in it at night! Let’s get a bit closer on some of them in the early evening.

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This is mid-evening in some of the building’s studio and one-bedroom units. We’ve got residents making dinner, relaxing and of course spying on the neighbors across the street. Let’s go forward in time a bit and upward in the tower.

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Here it’s the middle of the night. Most people are already in bed and the few night owls that stayed up too late are also turning in.

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And now it’s a beautiful morning. Residents are heading out for another day at the office while those that work in the building are arriving.