Screenshot
Just a quick screenshot to show where we are with the game. Most of the simulated gameplay is in place…
Just a quick screenshot to show where we are with the game. Most of the simulated gameplay is in place…
In the previous post, I wrote about building simulations using production rules. In this next post, let’s look in detail…
If you don’t buy food for your workers, they get upset and leave. Where’s your loyalty to the mining company,…
En attendant A* Last week I was implementing pathfinding, so that our NPCs could find their way around town. Until…
Welcome to the first post from the programming side of things. 🙂 I’d like to start with a few words…