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Archive for the ‘devblog’ Category

robert ·

Screenshot

Just a quick screenshot to show where we are with the game. Most of the simulated gameplay is in place…

matt ·

Making clothes

We’re nearly done with the buildings that will line the paths and streets of 1849’s camps, towns and cities. This…

matt ·

Making Wine

Production assets continue to come in from Eddie.This week, we were focused on producing liquid libations that will keep miners…

robert ·

Art Update – Ungrateful NPCs

If you don’t buy food for your workers, they get upset and leave. Where’s your loyalty to the mining company,…

robert ·

I like A* (and I cannot lie)

En attendant A* Last week I was implementing pathfinding, so that our NPCs could find their way around town. Until…

matt ·

Art Update – An NPC!

We’ve been working on mostly buildings so far, but Rob is starting to implement NPCs and asked if we could…

matt ·

Keeping the history in the art

A while back, I started by talking about the historical context of our game in the California Gold Rush. I…