Making Wine
Production assets continue to come in from Eddie.This week, we were focused on producing liquid libations that will keep miners…
Production assets continue to come in from Eddie.This week, we were focused on producing liquid libations that will keep miners…
In the first of our Screenshot Saturday images, I’d like to introduce our fruit orchards. Farms in 1849 will have…
In the previous post, I wrote about building simulations using production rules. In this next post, let’s look in detail…
If you don’t buy food for your workers, they get upset and leave. Where’s your loyalty to the mining company,…
En attendant A* Last week I was implementing pathfinding, so that our NPCs could find their way around town. Until…
We’ve been working on mostly buildings so far, but Rob is starting to implement NPCs and asked if we could…
I know last week I said that we’d show off stores this week, but Eddie made mines and farms that…
A while back, I started by talking about the historical context of our game in the California Gold Rush. I…
We have our first piece of concept art courtesy of our fantastic artist, Eddie Einikis. 1849 is going to have several…
Welcome to the first post from the programming side of things. 🙂 I’d like to start with a few words…